Joseph Jacir (monogram)

Joseph Jacir 


Don't optimize. Instead, avoid optimizing by applying practical patterns in game architecture. Part two in the series. A Unity toolset, web frontend, backend, and database, for cloud-based storage and tag-based search for Unity assets to share among a team. A keyframe-based bouncy physics simulator for Flash animations and HTML5 export. Productivity tool for changing the color of duplicated particle systems in Unity. Extended functionality for Unity's Shuriken particle system, allowing particles to be attracted to a point. Unity game code example for a multi-camera effects system with parametric animation. Prevents accidental changes to prefabs when adjusting in Unity's scene editor. More scripts for making puppet animation for HTML5 easier in Flash. A tool for making music videos in After Effects; helps animate on the beat.

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