3D Asset Management System
2015

This was a tool I created at Pokelabo. The code is proprietary but I can share the how-to video. Skip to about 2:20 for the cool parts!

Problem: We have a ton of assets that we could reuse between different games, but no good system for searching, cataloguing, and sharing them. Copying them from one Unity project to another is a huge pain. Getting them from version control (git) provides no visual feedback.

Solution: 3DAMS. It comprises:

The Unity editor script was created in C# and contains various hooks to the user environment (FTP scripts, the browser). The web frontend uses HTML, CSS, and asynchronous Javascript to retreive info from the backend. The backend is built with PHP and MySQL, and runs on the company cloud.